The Bonte Room 2ๆธธๆˆ:

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่ฐข่ฐข๏ผŒๆ‚จ็š„ๆŠ•็ฅจๅทฒ่ขซ่ฎฐๅฝ•๏ผŒๆˆ‘ไปฌๅฐ†ไผšๆ›ดๆ–ฐๆธธๆˆ่ฏ„ๅˆ†ใ€‚
ๆ‚จๆฏๅคฉๅช่ƒฝๆŠ•ไธ€ๆฌก็ฅจใ€‚
ๅฏนไธ่ตท๏ผŒๆ‚จไปŠๅคฉ็š„ๆŠ•็ฅจๆฌกๆ•ฐๅทฒ็ป่ถ…่ฟ‡ไธŠ้™๏ผ
ๅฏนไธ่ตท๏ผŒๅ‘็”Ÿๆ„ๅค–้”™่ฏฏใ€‚่ฏท็จๅŽๅ†ๆฌกๅฐ่ฏ•้‡ๆ–ฐๆŠ•็ฅจใ€‚
ๆŠ•็ฅจ๏ผš ๆ‚จๅ–œๆฌข่ฟ™ไธชๆธธๆˆๅ—๏ผŸ
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ไฟกๆฏ๏ผš

๐“๐ก๐ž ๐๐จ๐ง๐ญ๐ž ๐‘๐จ๐จ๐ฆ ๐Ÿ is a 2006 Adobe Flash escape game created by Bart Bonte. It serves as the sequel to the original ๐“๐ก๐ž ๐๐จ๐ง๐ญ๐ž ๐‘๐จ๐จ๐ฆ.
The game features a simplistic art style, room layout, and a strange animal that plays an integral role in solving the game's puzzles.

In ๐“๐ก๐ž ๐๐จ๐ง๐ญ๐ž ๐‘๐จ๐จ๐ฆ ๐Ÿ, you find yourself dropped into another strange room, and your objective is to escape.
Compared to its prequel, ๐“๐ก๐ž ๐๐จ๐ง๐ญ๐ž ๐‘๐จ๐จ๐ฆ ๐Ÿ has softer music and requires less computation. However, it introduces an annoyingly squawking parrot reused in Bart Bonte's next game, ๐…๐ซ๐ž๐ž ๐ญ๐ก๐ž ๐๐ข๐ซ๐.

If you're up for some point-and-click puzzle-solving, give ๐“๐ก๐ž ๐๐จ๐ง๐ญ๐ž ๐‘๐จ๐จ๐ฆ ๐Ÿ a try! And remember: nothing is worthless in point-and-click adventures! ๐Ÿ•ต๏ธโ€โ™‚๏ธ๐Ÿ”

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่ฏฅๆธธๆˆๅฑžไบŽ็ณปๅˆ—๏ผšThe Bonte Room

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The Bonte Room 2
The Bonte Room 2
ๅผ€ๅง‹ๆธธๆˆ๏ผ